We need to determine the characters Strength (Str), Dexterity (Dex), Constitution (Con), Intelligence (Int), Wisdom (Wis) and Charisma (Cha).
- • Method 1 - Roll Dice
- - Roll four six-sided dice (4d6) and pick the highest three numbers.
- - e.g. you roll 2,6,4,3 so you write down 13.
- - Repeat until you have six numbers written down.
- - Choose which number is assigned to which ability.
- • Method 2 - Standard Arrary
- - Write down the standard numbers 15, 14, 13, 12, 10, 8.
- - Choose which number is assigned to which ability.
- • Method 3 - Point Buy.
- - You have a pool of 27 points, picking high numbers costs you more points.
- - Choosing a 15 will cost you 9 points.
- - Leaving a number at 8 will cost you 0 points.
- - Choosing a 14 costs 7 points, 13 costs 5, 12 costs 4, 11 costs 3, 10 costs 2 and 9 costs 1 point.
- - So you can have for example 15, 15, 13, 12, 8, 8.
- - Choose which number is assigned to which ability.
• Each class has a primary attribute they use to most to make attacks or cast spells.
• Typically you would put your highest number into that attribute.
• Primary and secondary attributes are as follows.
- - Fighter - Strength for melee weapons or Dexterity for finesse weapons/bows. Secondary attribute of Constitution.
- - Wizard - Intelligence. Secondary attribute of Dexterity or Constitution.
- - Cleric - Wisdom. Secondary attribute of Constitution or Strength.
- - Rogue - Dexterity. Secondary attribute is fairly open. Con is good for survival, Str to break free of a monster in combat, Int for investigation, Cha for deception, Wis to resist mind magic.